The question of interoperability in the Metaverse

Joshua Bates, TMT Associate at Global Counsel writes about the implications of ownership, security and interoperability in the metaverse

Before beginning to explore what the future of the metaverse may be, we must first answer the question of whether we are talking about the Metaverse, or metaverses. Whilst at first glance this may appear to be a grammatical choice, in truth, it speaks to a broader question of whether the Metaverse will become a singular, shared and interoperable space, or a series of isolated, but perhaps more secure, sporadically connected digital environments of metaverses.  

Whilst the first offers unlimited opportunity for collaboration, innovation and competition, it does present questions surrounding security and accountability; if nobody has ownership of the metaverse, who ultimately takes responsibility for safety? Closed-off metaverses offer a partial solution, in that whilst companies will – in principle at least - be more able to oversee and better protect user experiences, competitors could struggle to enter the market and users may feel locked into particular platforms.

When conducting our research and interviewing tech experts, regulators, and officials, we asked them for three keywords that defined the Metaverse. Interoperability was, by a considerable margin, the most used word across the UK, US and EU stakeholders we spoke to, as most felt it was a basic principle of what the metaverse should become. A common theme quickly emerged that many saw a successful metaverse as one where users could hold a consistent digital identity that could be carried in-between virtual worlds.  

Our public polling on the other hand found that the issue of interoperability was not a core concern when compared with online abuse or safety. 56% of the UK public that we polled strongly supported rules which would require tech companies to protect children by restricting their experience of the metaverse, whilst only 33% strongly supported an agreement between metaverse companies to ensure their technologies were compatible.

The continuing growth of the video game sector has evidenced how important interoperability can be to shared experiences, however, with developers realising the huge potential that interoperability between games consoles, PCs and mobile gaming can have. Cross play, whereby users can connect with friends and players from other platforms, and cross-progression, where a single account for a game can be used by a user across any device have been features warmly welcomed by the gaming community. These features have increased player bases and playtime across games such as Fortnite, Call of Duty and Overwatch significantly, bringing together users from multiple platforms. Cross-players ended up playing Fortnite about 570% more on average than non cross-players according to Epic Games’ analysis, speaking to the power cross-platforms can provide both to user enjoyment and player base for developers. 

As the Metaverse continues to develop, platforms and developers will have to attempt to navigate both security and interoperability, to ensure that users are both safe, and able to move between worlds seamlessly. Creating a wild west of interconnected, unsecure virtual experiences would risk the safety and data privacy of the public, an issue our polling has found is already front of mind. Isolated metaverse bubbles on the other hand risk hampering innovation and creating ‘walled gardens’ that limit the metaverse's full potential.

Further insight into our findings, polling and conclusions of our international research into the Metaverse can be found in our report, Regulating the metaverse - Global Counsel report | Global Counsel (global-counsel.com).

In the meantime, why not check out techUK's miniseries on the technologies underpinning the metaverse?

Digestible webinars for on-the-go or listening at home: this series will help give the wider tech sector insight as to why – and how – the metaverse ecosystem has developed in the UK, and what this may mean for this businesses in years to come.

Watch here

Ella Shuter

Ella Shuter

Junior Programme Manager, Emerging Technologies, techUK

Ella joined techUK in July 2025 as Junior Programme Manager for Emerging Technologies.

In her role, Ella supports the design and delivery of four to six-month sprint campaigns. These identify emerging technologies of interest to members and Government, share industry best practice, champion relevant sectors and industries across the UK, and work through key challenges and opportunities to drive the development, application and commercialisation of these technologies.

Before joining techUK, Ella completed an internship at Digital Catapult, supporting across public affairs, policy and the organisation's programmes. She also has experience working in an MP's Parliamentary and Constituency Office.

Ella holds a BSc in Politics and International Relations from the University of Bristol.

Email:
[email protected]
LinkedIn:
https://www.linkedin.com/in/ella-shuter-264158244/

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Rory Daniels

Rory Daniels

Head of Emerging Technology and Innovation, techUK

Rory joined techUK in June 2023 after three years in the UK Civil Service on its Fast Stream leadership development programme.

During this time, Rory worked on the Government's response to Covid-19 (NHS Test & Trace), school funding strategy (Department for Education) and international climate and nature policy (Cabinet Office). He also tackled the social care crisis on secondment to techUK's Health and Social Care programme in 2022.

Before this, Rory worked in the House of Commons and House of Lords alongside completing degrees in Political Economy and Global Politics.

Today, Rory leads techUK's five-strong Emerging Technology and Innovation team, working with many of the UK's most innovative tech companies to convene experts and decision-makers, showcase best practice, shape government's thinking, and ensure the UK leads on developing and deploying transformative technologies.

The team's main areas of focus are AI Innovation, Quantum, Semiconductors, Robotics, Photonics, Neuromorphic, Innovation Policy, and Technology Convergence.

Rory sits on DSIT's expert Robotics Advisory Group, hosts techUK's Meet the Innovators video interview series, and chairs techUK's Emerging Tech Leadership Committee, comprising 36 senior leaders from the UK's most exciting tech companies. He has also judged the Global Space Awards, hosted London Tech Week's Deep Tech Stage, completed Stanford University's Tech & Entrepreneurship residency, and given oral evidence in a House of Lords Select Committee.

In his spare time, Rory enjoys photography, reading non-fiction (tech, architecture, design & geopolitics), and searching for London's best burger.

Email:
[email protected]
LinkedIn:
https://www.linkedin.com/in/rorydaniels28/

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Elis Thomas

Elis Thomas

Programme Manager, Tech and Innovation, techUK

Elis joined techUK in December 2023 as a Programme Manager for Tech and Innovation, focusing on Semiconductors and Digital ID.

He previously worked at an advocacy group for tech startups, with a regional focus on Wales. This involved policy research on innovation, skills and access to finance.

Elis has a Degree in History, and a Masters in Politics and International Relations from the University of Winchester, with a focus on the digitalisation and gamification of armed conflicts.

Email:
[email protected]
Website:
www.techuk.org/
LinkedIn:
https://www.linkedin.com/in/elis-thomas-49a1aa1a1/

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